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Fire Emblem – Genealogy of the Holy War known as Fire Emblem – Seisen no Keifu in Japan is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. It is the fourth installment of the Fire Emblem series, and the second to be developed for the platform.Narrative
Fire Emblem – Genealogy of the Holy War takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. The story is told over two generations—the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, while adding the Weapons Triangle and Support systems, which directly impacted both gameplay and story.Sigurd is forced into exile, while the archbishop Manfroy of the Loptr Church kidnaps Deirdre and erases her memories in order to use her to resurrect Loptous. His plan is to wed her to Lord Arvis of Velthomer — the two are, unbeknownst to them, half-siblings, and their union will produce a human vessel capable of hosting the consciousness of Loptous. During their exile, Sigurd and his allies are forced to hide Seliph and the rest of their children from the forces of Arvis and the cult. After a year in exile, Sigurd starts making his way back through Jugdral, killing the Dukes responsible for the false accusation. Apparently exonerated, Sigurd returns to Grannvale, only to learn that Arvis has married Deirdre to become Grannvale’s king. Arvis orders Sigurd’s allies to be executed and personally murders Sigurd.
Fire Emblem: Genealogy of the Holy War is a tactical role-playing game in which the player takes the roles of Sigurd and his son Seliph across a variety of story-driven missions on the continent of Jugdral. The story is divided into chapters, which are in turn divided between two generations of characters. Before and during missions, the player units may settle in a home base, where various actions can be taken such as repairing weapons, buying and selling items, and participating in arena battles. Castle towns within mission maps can also be visited for similar services.